ellicom and OVA Join Forces to Take Immersive Learning to the Next Level

MONTREAL – November 28, 2018 – ellicom and OVA today announced a strategic partnership taking immersive learning to the next level. These two North American powerhouses have teamed up to design and build world-class training solutions using virtual reality and augmented reality for businesses around the globe. Having worked with various Fortune 500 companies, ellicom is Canada’s leader in instructional design and training strategy, while OVA, an immersive and spatial computing start-up with funding from virtual and augmented reality tech giants, is democratizing virtual and augmented reality with its creative StellarX platform. Together, these industry leaders are transforming businesses and reshaping cultures and entire industry workflows altogether.

“We’re thrilled to partner with ellicom to integrate our virtual and augmented reality expertise to immersive learning contexts. Together, I strongly believe that we can help businesses tackle this emerging paradigm shift.”  — Harold Dumur, CEO at OVA

“We believe partnering with OVA will definitely take immersive learning to the next level. Already we’ve witnessed an increase in information retention and employee engagement. Combining our instructional design expertise with OVA’s immersive technologies will truly be a game-changer.”  — Soula Chronopoulos, President at ellicom

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ReBoot 2018 – To Be Fearless and Inspire Bold Learning Approaches

On November 8, 2018, ellicom hosted the Canadian learning event of the year—the ReBoot Learning Lab. This isn’t the first time we’ve been involved in hosting a conference. In fact, it was the sixth edition of our annual conference. In previous years, ellicom hosted the Bootcamp on Training Strategies in collaboration with partners, but this year it was time for a reset. This time, we aspired to put on an event that was an extension of our values. Out of this idea, ReBoot was born.

Our goal? To be fearless.

Our strategy? To show that cutting edge approaches to learning are not only desirable, but are, in fact, possible.

Fearless Learning Approaches

There is a pressing need for innovation in the training sector. Training solutions always start with a problem and a fix for that problem. To find the solution, it is common to go with familiar learning approaches. Rarely do we look outside the box. This is because there is a tendency to limit ourselves through our constraints. What we need to do is ask whether our constraints are necessarily limitations.

At ReBoot, we wanted to show that some constraints aren’t really constraints at all—they are opportunities. Need to update a large and cumbersome training programme for your organization? Why update it when you can shift to modular microlearning? Are you looking to familiarize your employees with critical situations within a physical environment but don’t have the time or logistical capability to do it? Why not develop a 360-degree video training that is fully trackable in your LMS? We did! Do you want your target learners to become invested in the content? Try harnessing the power of storytelling to transform a run-of-the-mill training course into compelling content.

The speakers and booths at ReBoot were forward-looking while remaining firmly rooted in the present. We wanted to show that new solutions to old problems are ready and waiting, you just need to be fearless in your approach. (more…)

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Quality Assurance in the Context of Virtual Reality – The challenges

By Christina Jurges, Ph.D., in collaboration with Sophie Callies, Ph.D.

With new media and technologies come new challenges. Knowing and addressing these is key when it comes to successfully handling VR projects.

 

Preventing simulator sickness

Simulator sickness is “a combination of symptoms clustered around eyestrain, disorientation, and nausea” (https://developer.oculus.com). Simulator sickness can be avoided by using VR development best practices. Although “VR as a popular medium is still too young to have established conventions that address every aspect of the experience,” respecting specific elements during the development phase can help create a pleasant learning experience for the user. Some elements include a teleport button, respecting the ideal amount of light, images or text blocks. Oculus has come up with quite a comprehensive list of best practices that can be consulted here:

https://developer.oculus.com/design/latest/concepts/bp_intro/. (more…)

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Quality Assurance in the Context of Virtual Reality – Towards an immersive reality

By Christina Jurges, Ph.D., in collaboration with Sophie Callies, Ph.D.

 

Like many of today’s markets, the e-learning industry is slowly implementing the use of virtual reality. When it comes to quality assurance, however, we need to ask ourselves: how does this new platform change the way we work? What are the challenges to guaranteeing the best user experience? Let’s take a closer look and learn how we can prepare for the dawn of this immersive reality.

Whether it’s measuring and analyzing a learner’s behaviour, engaging with a virtual professor, or implementing innovative and interactive learning elements, the VR world is our oyster and offers almost endless possibilities for shaping the e-learning market and its products. (more…)

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To Curate or Not to Curate…Let’s Talk Trends

It is customary for businesses to talk about the “trends to watch for this year”. Rather than give you an opinion, at #ellicom, we decided to share the findings of our R&D initiatives into all these emerging “trends”. As designers, and we must resist doing something new just for the sake of doing something new just because it is a “trend”. There must always be a purpose. First up: Content curation.

What is it? Much like an art curator looks for the best artwork to deploy in museum expositions, curation in the learning world is the collection of relevant, existing content on the world-wide web that is sequenced and structured to meet a specific learning objective or objectives.

Content curation provides the opportunity for continuous learning – this means researching, filtering and sharing the most relevant content that will give our audience a competitive advantage. Replacing traditional learning approaches calls for a serious mind shift, and one that we must consider as we try to keep pace with our modern learners and their evolving needs. For example – by the time we deploy a learning module and all the work that entails….it is often already outdated. This is where content curation steps in. Think of it as a learning newsfeed to keep your audience up to date until the next learning installment.

Below is a link to one of our curated sites that we use to help our teams and customers stay ahead of the emerging issues and trends. We are happy to share this with you too – hopefully this will generate ideas on how content curation can be deployed within your organization.

I would love to hear your thoughts on this!

Team Ellicom – Trends in Education

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ellicom, powered by R&D

Research and development is deeply embedded in ellicom’s DNA. It is for this reason that employee training takes on a new twist for us: every employee at ellicom is given the opportunity to lead or participate in a personal R&D project aligned with our strategic initiatives in the areas of new products, services, and process improvement. Our employees have stepped up to this challenge, and this year, they are working on projects ranging from immersive videos in onboarding, to artificial intelligence as a way to drive coaching. Driven by our innovation group (the Dream Factory), each project is conducted using rigorous methodology, hypotheses, and a whole lot of fun! (more…)

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Instructional designers at the cusp of new technologies

By Himja Nanavati, Instructional Designer at ellicom

The learning landscape is changing at a fast rate. Our learners no longer learn the same way as they did five years ago; anything you want to learn is available online somewhere and these channels are transforming the way people access information and learn a new skill. What would you do if you were to learn how to operate, let’s say, your new blender? YouTube, right? You would probably search for up a tutorial video on your way home. For most types of information, our learners no longer depend on information that is disseminated via traditional learning mediums like instructor-led or even elearning courses. (more…)