By Christina Jurges, Ph.D., in collaboration with Sophie Callies, Ph.D.
With new media and technologies come new challenges. Knowing and addressing these is key when it comes to successfully handling VR projects.
Preventing simulator sickness
Simulator sickness is “a combination of symptoms clustered around eyestrain, disorientation, and nausea” (https://developer.oculus.com). Simulator sickness can be avoided by using VR development best practices. Although “VR as a popular medium is still too young to have established conventions that address every aspect of the experience,” respecting specific elements during the development phase can help create a pleasant learning experience for the user. Some elements include a teleport button, respecting the ideal amount of light, images or text blocks. Oculus has come up with quite a comprehensive list of best practices that can be consulted here: