Scenario-based learning has been a staple of e-learning for years, due to its benefits in terms of learner engagement and the pedagogical advantages it provides.
Scenarios work because they are stories, and humans are storytelling creatures. We make sense of the world through narrative, and providing a narrative to the learner taps into that powerful mechanism. (more…)
The Learning Pie
Picture a pie.
Make it your favorite flavour (it is starting to be cooler here, so I am picturing a pumpkin pie with whipped cream).
Got the image in your head?
Ok, now imagine you cut a piece of pie and eat it at a table with your family; its pie, right?
Now, you take some of the leftovers to the office to eat as a desert; still pie. (more…)
After fifteen years, ellicom is excited to unveil its new and improved brand identity, which includes new colours, taglines and fonts. The purpose of this rebranding project is to better communicate the evolution of ellicom’s organizational DNA, new products and services, and to introduce our four factories to our customers: the Dream factory, the Solution factory, the Magic factory and the Success factory. This rebranding of our website signifies a change of direction and important strategic shift. We believe that our new appearance is a better match for what ellicom has become since 2002: a global leader in designing, developing and implementing long-lasting and engaging learning strategies—if you can dream it, we can build it. (more…)
By Natalia Matusevscaia, Learning Strategist at ellicom
What is all the fuss about over big data? How important is big data for instructional design? What do we need to know about it? How can it be used within training frameworks? All of these questions have attracted the attention of instructional design online communities. I took an interest in the topic and read many articles and blogs posts. Let me tell you, big data is that missing piece we are looking for in instructional design in order to build robust learning solutions for diverse learner populations. (more…)
In the last few years, it seems like everyone is trying to use infographics, or other data visualisation tools, to explain complicated ideas. This has led to an exponential growth in tools for infographic creation ranging from the simplistic and familiar like Google Charts all the way to tools like Piktochart or Visually. (more…)
Virtual reality in education and training: Since the advent of virtual reality (VR), this type of sensory experience has promised even more motivating and engaging training programs by allowing learners to acquire knowledge through sight, hearing, and touch. 360° video exposes learners to content by allowing them to experience a physical environment or phenomenon. It can also be used to raise awareness of a cause or particular situation.
Download the White Paper below for more on 360° Video and stay tuned for an upcoming webinar! (more…)
The brain is a beautiful machine, but to perform optimally, a different approach is necessary.
By Soula Chronopoulos, President, ellicom
The way we teach is due for a disruption. Even if we know better, we are holding tightly onto traditional approaches that have been officially debunked. (more…)
From January 25 to 27, ellicom attended the Human Capital Management Excellence Conference 2017, as laureate, exhibitor, and sponsor, and also had the honour of receiving two distinctions! Patrick Dupperé, Director of Learning Strategies shares his experience at the Brandon Hall HCM Excellence Conference.
How was ellicom’s experience at the Brandon Hall HCM Excellence Conference?
This was our first time attending the Brandon Hall Conference, and I’m pleased to say that we were very well received. There were approximately 250 attendees and we were able to engage in valuable and personal conversations with Chief Learning Officers, Chief Training Officers, Chief Human Resource Officers, Learning and Development Vice Presidents, Directors, and Managers, as well as with current and past HCM Excellence Award winners. Besides taking home two awards, the event was well worth attending.
During the conference, I hosted a Tech Talk about the best practices when implementing a blended serious game strategy, and all seats were taken—some attendees even had to stand during the presentation! The topic generated lively and insightful discussions on the subject.
For me, the highlight of the conference was being able to share and challenge ideas with fellow industry experts. Learning and development professionals are striving to rethink learning strategies and methodologies by challenging the status quo and moving towards innovation. There is a mismatch between organizational reality and the current industry: current solutions no longer meet the needs of organizations. The rules are changing, and major emerging trends include:
- The return of “content is king”: the ability to source, manage, and curate available learning content will become critical
- New types of LMSs that promote experiential learning opportunities
- The rise of personalized learning that targets learners’ personal and professional development
Can you give us a quick summary of your Tech Talk during the conference?
At the Tech Talk, I covered the following topics:
- The elements to consider and the possible approaches to implement a serious game solution in an organization
- The right design and development model for a serious game based on the reality of an organization and its learners
- Best practices for assessing and measuring the learning of a serious game in blended mode
Gamification is based on three major elements: an instructional methodology with a strong theoretical base, a meaningful design model for learners, and a development methodology that builds on the minimal viable prototype (test early, test often).
A critical mistake assessment allows organizations to develop learning scenarios that address common mistakes and present relevant teaching points. Blended learning focuses on correcting behaviour: each mistake is tracked and the learner is given feedback to improve. This is the most effective approach for specific topics, such as health and safety.
What is the future of blended serious game strategies?
During my Tech Talk, I asked participants to raise their hands if they currently used games or gamification in their learning strategies. Roughly 30% did so. Later, 60% responded that they intended on integrating gamification to their learning strategies. I definitely think it’s interesting that a majority of participants intended to integrate blended gamification to their learning solutions. Furthermore, gamification is progressively becoming an integral part of learning solutions offered in organizations. The main roadblock is the C-suite (or upper management) , who may not always see the added value and ROI of gamification. The challenge now lies in showing metrics that will prove the effectiveness of gamification.
On Tuesday, January 24, Deloitte Montreal hosted Duncan Stewart, director of research at Deloitte Canada in Technology, Media and Telecommunications (TMT), and co-author of Deloitte’s annual TMT Prediction, for its annual international roadshow: #Deloitte Predicts.