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ellicom at the Congrès RH 2017

ellicom is proud to participate in the upcoming human resources convention, Congrès CRHA 2017, on September 26 and 27.

Jean-Philippe Bradette, VP of Learning Strategies will be giving a conference entitled “Agilité, innovation et transformation numérique,” which we invite you to attend. Feel free to visit our booth as well at the Salon Solutions RH.* (more…)

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#Realities360, the definitive hands-on conference for VR/AR in the context of learning and development.

To download the White Paper: Experience Learning From Every Angle: 360° Video, click here.

From July 26 – 28, 2017 in San Jose, California, I had the privilege of presenting at one of the most prestigious conferences on AR, VR, and other alternate-reality technologies for learning and training purposes: Realities360 by the eLearning Guild. Realities360 breaks the usual presentation-awkward networking conference routine, and instead focuses on a true hands-on experience designed to challenge thought processes, immerse ourselves in disruptive technologies, and engage in conversations with some of the most brilliant minds in the industry. (more…)

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#ellipalooza: we put the fun in fundraising!

In the spirit of team building, the ellicom team from across Canada gathered in our Montreal offices for our first edition of #ellipalooza, which was a resounding success! ellicomians certainly didn’t disappoint and brought in the best of their creativity, innovation, and team spirit. From the adrenaline junkies, to techies, as well as upper management, ellipalooza was all fun for every participant! (more…)

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Developing Creativity: Utopia or Potentiality?

With the Bootcamp on Learning Strategies less than five days away, ellicom is pleased to present a preview of the themes that will be covered by its speakers. On May 30, at the 2017 edition of Bootcamp on Learning Strategies, Ms. Houde will give a presentation and share her ideas on how to develop a culture of creativity within an organization.

By Nathalie Houde, President, iF::créativité collaborative

How would you define creativity? (more…)

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Learning Unleashed: Join us at ATD in Atlanta!

From May 21 to 24, ellicom will make its way to Atlanta, GA for the prestigious ATD International Conference and Exhibition. We are thrilled to be part of this international event as an exhibitor, and will be available to discuss your e-learning needs – join us at booth #2127!

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Using Social Learning to Create Happiness at Work

With the Bootcamp on Learning Strategies less than two weeks away, ellicom is pleased to present a sneak preview of the themes that will be covered by its speakers.

By François Lavallée, President, Aliter Concept

Fake news: “Twenty percent of people are happy at work”

No, this isn’t another dismal statistic from a study conducted in some far-off country. In fact, it isn’t even a valid statistic. I recently attended a conference on organizational agility where one of the panellists asked the audience of one hundred people, “Who here is happy at work?” About twenty hands went up. (more…)

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Highlights from the HCM Excellence Conference

From January 25 to 27, ellicom attended the Human Capital Management Excellence Conference 2017, as laureate, exhibitor, and sponsor, and  also had the honour of receiving two distinctions! Patrick Dupperé, Director of Learning Strategies shares his experience at the Brandon Hall HCM Excellence Conference.

How was ellicom’s experience at the Brandon Hall HCM Excellence Conference?

This was our first time attending the Brandon Hall Conference, and I’m pleased to say that we were very well received. There were approximately 250 attendees and we were able to engage in valuable and personal conversations with Chief Learning Officers, Chief Training Officers, Chief Human Resource Officers, Learning and Development Vice Presidents, Directors, and Managers, as well as with current and past HCM Excellence Award winners. Besides taking home two awards, the event was well worth attending.

During the conference, I hosted a Tech Talk about the best practices when implementing a blended serious game strategy, and all seats were taken—some attendees even had to stand during the presentation! The topic generated lively and insightful discussions on the subject.

For me, the highlight of the conference was being able to share and challenge ideas with fellow industry experts. Learning and development professionals are striving to rethink learning strategies and methodologies by challenging the status quo and moving towards innovation. There is a mismatch between organizational reality and the current industry: current solutions no longer meet the needs of organizations. The rules are changing, and major emerging trends include:

  • The return of “content is king”: the ability to source, manage, and curate available learning content will become critical
  • New types of LMSs that promote experiential learning opportunities
  • The rise of personalized learning that targets learners’ personal and professional development

Can you give us a quick summary of your Tech Talk during the conference?

At the Tech Talk, I covered the following topics:

  • The elements to consider and the possible approaches to implement a serious game solution in an organization
  • The right design and development model for a serious game based on the reality of an organization and its learners
  • Best practices for assessing and measuring the learning of a serious game in blended mode

Gamification is based on three major elements: an instructional methodology with a strong theoretical base, a meaningful design model for learners, and a development methodology that builds on the minimal viable prototype (test early, test often).

A critical mistake assessment allows organizations to develop learning scenarios that address common mistakes and present relevant teaching points. Blended learning focuses on correcting behaviour: each mistake is tracked and the learner is given feedback to improve. This is the most effective approach for specific topics, such as health and safety.

What is the future of blended serious game strategies?

During my Tech Talk, I asked participants to raise their hands if they currently used games or gamification in their learning strategies. Roughly 30% did so. Later, 60% responded that they intended on integrating gamification to their learning strategies. I definitely think it’s interesting that a majority of participants intended to integrate blended gamification to their learning solutions. Furthermore, gamification is progressively becoming an integral part of learning solutions offered in organizations. The main roadblock is the C-suite (or upper management) , who may not always see the added value and ROI of gamification. The challenge now lies in showing metrics that will prove the effectiveness of gamification.