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#ellipalooza: we put the fun in fundraising!

In the spirit of team building, the ellicom team from across Canada gathered in our Montreal offices for our first edition of #ellipalooza, which was a resounding success! ellicomians certainly didn’t disappoint and brought in the best of their creativity, innovation, and team spirit. From the adrenaline junkies, to techies, as well as upper management, ellipalooza was all fun for every participant! (more…)

Nhoude

Developing Creativity: Utopia or Potentiality?

With the Bootcamp on Learning Strategies less than five days away, ellicom is pleased to present a preview of the themes that will be covered by its speakers. On May 30, at the 2017 edition of Bootcamp on Learning Strategies, Ms. Houde will give a presentation and share her ideas on how to develop a culture of creativity within an organization.

By Nathalie Houde, President, iF::créativité collaborative

How would you define creativity? (more…)

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Learning Unleashed: Join us at ATD in Atlanta!

From May 21 to 24, ellicom will make its way to Atlanta, GA for the prestigious ATD International Conference and Exhibition. We are thrilled to be part of this international event as an exhibitor, and will be available to discuss your e-learning needs – join us at booth #2127!

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François-Lavallée

Using Social Learning to Create Happiness at Work

With the Bootcamp on Learning Strategies less than two weeks away, ellicom is pleased to present a sneak preview of the themes that will be covered by its speakers.

By François Lavallée, President, Aliter Concept

Fake news: “Twenty percent of people are happy at work”

No, this isn’t another dismal statistic from a study conducted in some far-off country. In fact, it isn’t even a valid statistic. I recently attended a conference on organizational agility where one of the panellists asked the audience of one hundred people, “Who here is happy at work?” About twenty hands went up. (more…)

CTA

Another Global Achievement: ellicom Making Waves in the U.S.

Global Innovation Showcase to Unveil Seven Startups from Canadian Tech Accelerator

NEW YORK, NY – MAY 16, 2017 – The Canadian Tech Accelerator (CTA@NYC) will present the graduates of its fifteenth class at its Global Innovation Showcase, held at Grind West Street. This cohort class represents Canadian-founded companies entering the U.S. marketplace across the artificial intelligence, holography, retail, virtual reality, education, and media industries. The keynote address will be given by Alex Ibrahim, Head of International Markets at the New York Stock Exchange, who had a key role in the IPOs of Canadian companies Canada Goose and Shopify.

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MelanieGauthier

ellicom welcomes Mélanie Gauthier as VP Production

A new organizational structure

Building on fifteen years of providing unmatched e-learning and training services, ellicom is reorganizing its structure to improve agility and efficiency, simplify internal processes, and increase support towards its rapidly growing local and international clientele.

Changes to the operations division
It is in this vein that ellicom welcomes Mélanie Gauthier as incoming VP Production. Ms. Gauthier holds over 20 years of experience in e-learning, operations and management, primarily in the health care and education industries, producing over 2000 e-learning programs. Prior to joining ellicom, Ms. Gauthier worked as a producer, project director, and as Senior Director of Operations in the IT and pharmaceutical industries.

Later on, Ms. Gauthier went on to launch her own partnership venture with Taimma Communications Inc., for which she was in charge of managing all projects and overseeing production. During her time at Taimma Communications, Ms. Gauthier took on the global market by expanding projects through their global offices in Germany, Singapore, Brazil, Israel, England, Switzerland, and the Nordic countries.

As she states, “Firstly, I want to apply my management skills and experience to best serve the needs of the department and the company. Secondly, I would like to mentor others in developing their respective roles in a creative, friendly and innovative workplace based on mutual respect. My ultimate goal would be that my team achieves a meaningful experience under my leadership at ellicom.”

Ms. Gauthier’s remarkable career path and expertise in global e-learning management make her the ideal candidate to lay the foundations for long-term success, and to maximize ellicom’s potential to compete with global leaders in the training industry.

PatrickDuperrePresentation

Highlights from the HCM Excellence Conference

From January 25 to 27, ellicom attended the Human Capital Management Excellence Conference 2017, as laureate, exhibitor, and sponsor, and  also had the honour of receiving two distinctions! Patrick Dupperé, Director of Learning Strategies shares his experience at the Brandon Hall HCM Excellence Conference.

How was ellicom’s experience at the Brandon Hall HCM Excellence Conference?

This was our first time attending the Brandon Hall Conference, and I’m pleased to say that we were very well received. There were approximately 250 attendees and we were able to engage in valuable and personal conversations with Chief Learning Officers, Chief Training Officers, Chief Human Resource Officers, Learning and Development Vice Presidents, Directors, and Managers, as well as with current and past HCM Excellence Award winners. Besides taking home two awards, the event was well worth attending.

During the conference, I hosted a Tech Talk about the best practices when implementing a blended serious game strategy, and all seats were taken—some attendees even had to stand during the presentation! The topic generated lively and insightful discussions on the subject.

For me, the highlight of the conference was being able to share and challenge ideas with fellow industry experts. Learning and development professionals are striving to rethink learning strategies and methodologies by challenging the status quo and moving towards innovation. There is a mismatch between organizational reality and the current industry: current solutions no longer meet the needs of organizations. The rules are changing, and major emerging trends include:

  • The return of “content is king”: the ability to source, manage, and curate available learning content will become critical
  • New types of LMSs that promote experiential learning opportunities
  • The rise of personalized learning that targets learners’ personal and professional development

Can you give us a quick summary of your Tech Talk during the conference?

At the Tech Talk, I covered the following topics:

  • The elements to consider and the possible approaches to implement a serious game solution in an organization
  • The right design and development model for a serious game based on the reality of an organization and its learners
  • Best practices for assessing and measuring the learning of a serious game in blended mode

Gamification is based on three major elements: an instructional methodology with a strong theoretical base, a meaningful design model for learners, and a development methodology that builds on the minimal viable prototype (test early, test often).

A critical mistake assessment allows organizations to develop learning scenarios that address common mistakes and present relevant teaching points. Blended learning focuses on correcting behaviour: each mistake is tracked and the learner is given feedback to improve. This is the most effective approach for specific topics, such as health and safety.

What is the future of blended serious game strategies?

During my Tech Talk, I asked participants to raise their hands if they currently used games or gamification in their learning strategies. Roughly 30% did so. Later, 60% responded that they intended on integrating gamification to their learning strategies. I definitely think it’s interesting that a majority of participants intended to integrate blended gamification to their learning solutions. Furthermore, gamification is progressively becoming an integral part of learning solutions offered in organizations. The main roadblock is the C-suite (or upper management) , who may not always see the added value and ROI of gamification. The challenge now lies in showing metrics that will prove the effectiveness of gamification.